

The solutions we found weren’t compatible with the Unity version we have used since the game’s conception and upgrading it to the 2020 version caused a bunch of plugins to break, new issues cropped up on various platforms and so much more. Unfortunately, what seemed like a simple thing to change ended up being… not so simple at all.

We have every intention of keeping Ultimate Chicken Horse functional for as long as we can. Last year we discovered that the online architecture we use was going to be retired in the next few years so we started looking for alternatives.
#Youtube ultimate chicken horse update#
This update took so much longer to come out versus our initial prediction, and we want to share some context as to why. This game is what it is today thanks to your love and support, and we’re so incredibly grateful that we’ve been able to support it for so many years! Slightly increased Canon level fullness costįirst off, thank you to everyone who has played Ultimate Chicken Horse over the past 5+ years. Upblowers are no longer able to blow through the moving platforms that they are attached to Picked up coins won't slow rotating platforms as you move away from the platform with the coin Scaffolding now has a consistent rotation speed when attached to rotating blocks for all orientations Made animal dead colliders more consistent with each other Twitch chat no longer overrides block probability settingsĬhallengeboard scoreboard no longer briefly shows the world record message from a previous attemptįixed non-slippery ice when you crouch immediately while landingįixed Jetpack sound sometimes never ending in the inventory

Zombies should no longer lock up games in certain scenarios

Parkour preset properly applies block probabilities and removes trap blocksįixed cursor regions when using controllers on ultra-wide monitorsĪdded collision areas to Ballroom to prevent spawn kills from placing blocks too closeįixed various issues with Bees respawningīees now deactivate when player dies and turns into a Zombieįixed some localizations so they properly appear in UIįixed various other localization mistakes Run Time Limit properly ends rounds when players have multiple respawns remaining Punching Flowers punch in the correct direction on flipped treadmills “Follow player” camera fixed after respawns and in Sudden Death It does slightly change the fundamental physics of the game, and some previous advanced techniques will have to be rediscovered or adjusted. Level Fullness is always displayed in freeplay build modeĪdjusted some physics for better wall experiences (smoother motion on wall slides and less likely to “bounce” off walls)įixing these physics problems has had a cascading effect that we believe improves the feel of the game, and makes it slightly more responsive. Players can now delete custom levels that they have uploaded Players can no longer spam the pause button, which previously let players exploit level timers and some physicsĪdded some new backgrounds for community level creations Ultimate Chicken Horse has been updated to Unity 2020 - some beta testers have reported a smoother, more optimized feel to the gameĪdded a Help and Tips section to the pause menuĪdjusted some physics for better wall experiences Other Additions & Bug Fixes Minor Features
